New methods that promote learning through video games, often called Game-Based Learning, have opened the door to guaranteeing effective learning in online courses.
Just a few years ago it would have been unheard of to use video games in classrooms for educational purposes; in other words, to teach school children with methods based on didactic games that, in addition to imparting information, “hook” the student in order to stimulate self-learning and interest in continued learning or studying certain topics more in-depth. This trend, in which we introduce dynamics that are based on games, and work flows and processes, is what is known as gamification.
Learning through playing
This concept is the application of game dynamics and patterns to processes, with the idea of making these processes more attractive and thereby stimulating the target audience or users to interact and participate. Gamification, in a strict sense of the term, is not connected to video games or leisure, but rather is something that is already being used in the educational field and, for example, in marketing campaigns.
What is now starting to become general practice is the application of game concepts and foundations in non-play settings, which are capable of attracting people’s attention and motivating them to carry out tasks in the most optimal way. In other words, gamification intends to apply game techniques and game designs to learning services.
In this respect, learning through playing has gained prominence in recent years. Something as simple as this is the future of corporate training. What we’ve been doing since we were children with educational toys can now be applied to the work environment with methodologies such as Gamelearn.
The strengths of Gamelearn
Gamelearn is the world’s most recognised game-based training portal. In fact, it is the world leader in skills training through video games and a pioneer in the development of these types of products. Its methods have revolutionised corporate training by integrating the highest quality gaming elements, advanced simulators and theoretical contents into a single format: a video game.
Since its creation, 9 out of every 10 students that have tried Gamelearn video games have completed them. The main strengths of the video game are associated with its high appeal, which enhances student motivation through gamification, and its ability to increase retention of the concepts learned.
We are facing a reality in which new technologies are present everywhere and in which 58% of the population confirms that it plays video games. Therefore, game-based learning training has become the teaching model with the highest growth rate projected for the next 5 years, according to data from the Global Market for Game-based Learning 2016-2021 report from Ambient Insight.
In short, with an appealing and fun process, these types of video games enable employee professional development by solving the main problem in relation to traditional e-learning: high drop-out rates.